Warrior - Enchanting, stats
neptek - 05-20-2009 14:28
Warrior - Enchanting, stats
1. Prosiłbym o podanie enchantów pod cały ekwipunek, dobrych dla warka pod PvP i dps. Można skorzystać z tej strony http://www.wowwiki.com/Enchantments_by_slot#Ranged. Ja niestety przy wielu rodzajach itemów nie mogę sie zdecydować co jest dobre.
2. Do jakich wartości powinien dążyć war PvP przy pakowaniu Hit rating oraz Resilence. Jak to sie ma przy dps, czy resilence jest również ważny ?
3. Czy set otrzymywany za reputacje Savage Plate Battlegear http://www.wowwiki.com/Savage_Plate_Battlegear nadaje sie do dps ?
4. W jakiej kolejności powinien rozwijać statystyki War. PvP i dps. Chodzi mi o: Stength/Atack power, Abillity/Crit. Str. Rat., Stamina, Reslilence i Hit rating.
Dzięki za wszelkie info.
turaz - 05-27-2009 23:55
:) Niemoge zlinkowac tego poradnika wiec wkleje pare linijek . Jest to poradnik dla pvp warriora z ktorym warto sie zapoznac, mi swego czasu bardzo sie przydal( aha i jest on napisany na patch 2.4.3 czyli na HG jak najbardziej przydatny)
Head
Glyph of Ferocity - There is no other option, it's by far the best currently. It provides slightly more than 1% Hit Chance, what is strongly needed for the Hit Chance cap, and the Attack Power on it is either great. If you don't have the required reputation, work on it.
Shoulders
Greater Inscription of Vengeance - The Aldor faction's shoulder enchant, achieveable on Exalted reputation level.
Inscription of Vengeance - The Aldor faction's shoulder enchant, achieveable on Honored reputation level.
Greater Inscription of the Blade - The Scryers faction's shoulder enchant, achieveable on Exalted reputation level.
Inscription of the Blade - The Scryers faction's shoulder enchant, achieveable on Honored reputation level.
Back
Greater Agility - No other option currently for a PvP Warrior, it gives you 0.36% Critical Strike Chance.
Chest
Exceptional Stats - Deciding between this and the Major Resilience is a matter of preference, even the top rated Warriors use both.
Major Resilience - Deciding between this and the Exceptional Stats is a matter of preference, even the top rated Warriors use both.
Exceptional Health - Not really for an Arena Warrior, but for someone who enjoys outdoor PvP and BGs, and trying to improve his survivality, it can be a good choice.
Bracers
Brawn - There isn't any other viable option.
Fortitude - Not really for an Arena Warrior, but for someone who enjoys outdoor PvP and BGs, and trying to improve his survivality, it can be a good choice.
Gloves
Major Strength - There isn't any other viable option.
Leggings
Nethercobra Leg Armor - The best enchant you can get for this slot.
Cobrahide Leg Armor - The lesser version of the Nethercobra Leg Armor.
Nethercleft Leg Armor - Not really for an Arena Warrior, but for someone who enjoys outdoor PvP and BGs, and trying to improve his survivality, it can be a good choice.
Clefthide Leg Armor - The lesser version of the Nethercleft Leg Armor.
Boots
Surefooted - Most likely you will aim for this enchant, because the 10 Hit Rating it grants is truly useful when you are trying to reach the Hit Chance Cap. Take that into consideration, if you pick this enchant, your Metagem has to provide Minor Speed Increase bonus, otherwise you won't have it - and it's really good to have it.
Boar's Speed - Take this enchant if your Metagem won't grant you Minor Speed Increase. You'll have to replace the Hit Rating that you'd gain from Surefooted with a gem or a PvE item.
Weapon
Executioner - Basically, this enchant is without doubt the best one currently for a Warrior. The proc rate on it is fair, naturally it doesn't have a Hidden Cooldown, and in most cases the 840 Armor Penetration grants you a noticable damage bonus. You should only skip this enchant if you can't afford it, or if you don't like procs.
Mongoose - Since Executioner is out, only a really few Warrior is using it. You might only want this enchant if your whole itemization and Talenting focusing on Critical Strikes - 33/28 or 31/30 Flurry builds for example. The attack speed increasement comes from the proc is really low, so if you take this enchant, you take it for the Critical Strike Chance it gives you over the Agility (3.6%).
Savagery - It's by far the cheapest enchant of the three, so if that's a point in your view, you might will choose this. Otherwise, Executioner seems better than this enchant too, so only go for it if you prefer constant bonuses more than procs.
turaz - 05-27-2009 23:57
cd. niestety mozna pisac posty tylko do 2k znakow
We are not speaking about PvE items, only about the base PvP gear, be that season1 or season3 set. What are the stats we need to watch? Health Points ; Resilience ; Hit Chance ; Critical Strike Chance ; Attack Power. The following summarizing is for the base Arena-PvP Gear, fully enchanted and socketed.
Health Points: As a season1 geared Warrior, you will have it between 10.5k-11k, with full season3 it's above 12k. These numbers are without any Stamina enchants, gems or items with extra Stamina on them. But it is enough for the Arena envirement, our survivality comes from our playstyle there - as for solo situations, improving Health Points is always a good idea until it not weakens your other stats too hardly.
Resilience: Your Resilience with full PvP gear (doesn't matter if it's season1 or season3) will be between 360-380. It's without any Resilience enchant, gem and counting that one of your trinket doesn't provide Resilience. I could only repeat myself, it is enough for Arena, because your defensiveness depends on the way you play, and Warriors, oppositely to many other classes, can only deal damage from their own damage or when being hitted, so gearing for survivality affects their damage output far more harder than casters', for example.
Hit Chance: The "PvP Hit Chance Cap" is 5%, and 79 Hit Rating grants you 5.01% Hit Chance. So you need to aim for that, xx least. The more is better, because there are some ways for your enemies to decrease your chance (Insect Swarm for example) or have less chance to being hitted (Arctic Winds for Frost Mages). But still, next to that, sacrificing any other stat for extra Hit Rating above 79 is not surely worth it, just make sure you have it.
Critical Strike Chance: Depends on the socketing, and the trinket you use, but for an average Warrior with PvP gear it should be on 30-33% (Battle Stance, without Poleaxe Specialization).
Attack Power: Depends on the socketing, and the trinket you use, but for an average Warrior with PvP gear it should be between 1.5k-1.8k.
As for the Critical Strike Chance and Attack Power, you can raise one of them and leave the other on the amount I've named as average, or you can increase both of them, with a smaller effectiveness. To reach the minimum desired Hit Rating, you either have to use gems for it, an enchant for it (Surefooted), or a PvE item.
neptek - 06-01-2009 14:38
Wielkie dzięki za info
turaz - 10-12-2009 21:48
juz moge zlinkowac poradnik
http://www.tankspot.com/forums/f40/3...-warriors.html
Finnegan - 03-15-2010 12:06
Proszę o przykłady buildów dla Paladyna do expienia. Nie znalazłem podobnych tematów lecz gdyby takowe były z góry przepraszam. Druga sprawa to spell "Seal of Blood" słyszałem że takowy istnieje dla hordy, a dla Ally "Seal of the Martyr", pytanie czy są one w patchu 2.4.3 i skąd je wziąć